![]() While Neversoft promised a Guitar Hero game celebrating hard rock and metal, in reality, Warriors of Rock's setlist may be the most uneven collection in any of the main Guitar Hero titles. Where the last few games gave you freedom to explore the setlist at your own pace and preference, the "quest" nature of Warriors of Rock has led to something rigid and often frustrating. This is both because there are once again songs that are locked from access until you activate each character's transformation, and because honestly, the setlist in Warriors of Rock is all over the place in terms of tone, difficulty, and most importantly, fun. Whether it's the ability to gain star power from each 10 note streak or the ability to overdrive your crowd meter, you'll generally be shooting for 7 stars as often as possible (and tracks that will see you earn 10 or many, many more aren't unusual). The 5 star paradigm that you're familiar with is gone, due to the character specific perks. It's here that the game really sort of unhinges from past games. This number of stars is never consistent - each character has to earn a different number of stars to invoke their power animal, as it were, and their abilities can have a drastic effect on how many stars they can get in a song. In Warriors of Rock, characters need to be transformed before you can progress, which requires a set number of stars earned from their own setlist. As of last year's Guitar Hero: Metallica, new tiers of songs were unlocked according to stars earned, regardless of where those stars were attained. With regards to progression, Warriors of Rock is actually a big step backwards for the Guitar Hero series. The campaign is divided into character oriented set lists. Each character has a particular talent - Casey Lynch has a streak guardian, which protects a multiplier from a missed note, while Lars Umlaut can build a 5x multiplier rather than the usual 4x, etc. In practical terms, this boils down to unique abilities reminiscent of Call of Duty's perk system. But the evil awakens again, and it's up to the characters of Guitar Hero titles past to discover their rock-powered true selves in order to take the fight to the Beast. Entombed in stone, the hero's axe is lost, and the evil slumbers. The story goes something like this: an epic hero battles an ancient evil with a mighty axe (get it?), but the hero is defeated. This is only present in the PS3, Xbox 360 and PC versions of the game.Įver since Guitar Hero World Tour, every song including bonus songs and DLC has been a master track, with only 2 exceptions for Black Betty and Gimme All Your Lovin which are once again covers by WaveGroup.Guitar Hero: Warriors of Rock features the heaviest narrative focus of any Guitar Hero yet. Bret Michaels as made famous by" because Bret Michaels recorded the vocals. The main exception is Talk Dirty to Me, as it will say "Feat. ![]() Every bonus song is a master track with the exception of She Bangs the Drums. It will once again be displayed the same as it was in GH2 and GH80's: Any cover version displays "As made famous by" before the song starts, and any master track will display "by" before the song starts. ![]() Guitar Hero III has a lot more master tracks, as more record companies decided to share their songs as the series gained popularity. GH80's does not include any bonus songs: Because, It's Midnite was planned to be the only bonus song, but was changed to the 2nd tier encore as I Want Candy was cut from the game. It will be displayed the same as it was in Guitar Hero II, with "as made famous by" on a cover track, and "as performed by" on a master track. It is noted that I Wanna Rock is a re-recording that is pitch-shifted down by one pitch. This will be displayed by "as made famous by" on a cover track, and "as performed by" on the two master tracks (or four on the Xbox 360 version).Įvery song in Guitar Hero Encore: Rocks The 80's is a cover version, with the exceptions of Because, It's Midnite, Electric Eye, I Ran, I Wanna Rock and The Warrior as they also master tracks. Every song in the Guitar Hero I DLC packs are the same WaveGroup covers from the first game. All the songs will say "as made famous by" except for the bonus songs which do not say anything between the song and the artist, as these are all master tracks.Įvery song in Guitar Hero II (except the bonus songs and the new DLC) is a cover version, with the exceptions of Dead! (Xbox 360 only), John the Fisherman, Possum Kingdom (Xbox 360 only) and Stop! as they are master tracks. The following list contains all of the (approximately 3000) songs that appeared in all of the Guitar Hero games, including spin-offs.Įvery song in Guitar Hero (except the bonus songs) is a cover version by WaveGroup.
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